OneVOneJev GitHub avatar by emrickgarrett

emrickgarrett /

High-Frequency & Simulation

OneVOneJev

A browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.

License: MITLanguage: TypeScriptLast push: 9/18/2026#games-simulation#typed-decisions

What Jev Does in this Architecture

Each decision tick asks about movement, view, aiming, firing, and jumping, with a heuristic fallback on API failure.

Key Architecture Benefit

Makes structured decisions visible in an interactive game loop.

Review & Benchmark Note: The README’s roughly 9 Hz refers to the configured decision tick, not independently measured sustained API throughput. A heuristic fallback exists; this site has not retested it.
Clone Repository
git clone https://github.com/emrickgarrett/OneVOneJev.git

Inspect on GitHub

Check out the upstream repository README, issues, and commit log.

emrickgarrett/OneVOneJev

Architecture Category

High-Frequency & Simulation

Low-latency game AI, real-time simulation, and high-frequency branch evaluation.

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