jev-drone GitHub avatar by RomanSlack

RomanSlack /

High-Frequency & Simulation

jev-drone

A MuJoCo drone experiment deriving scene features from camera buffers for Jev tactical advice.

License: MITLanguage: PythonLast push: 9/17/2026#games-simulation#typed-decisions

What Jev Does in this Architecture

Uses range sectors, obstacle heights and target state to choose maneuvers and assess risk or target loss.

Key Architecture Benefit

Separates tactical judgments from local guidance, reflexes and flight control.

Review & Benchmark Note: The 2.5/50/500 Hz figures describe the author’s simulation architecture. They are not a flight-safety guarantee or validation on a real aircraft. README and integration source reviewed at a fixed commit; not independently run or benchmarked by this site.
Clone Repository
git clone https://github.com/RomanSlack/jev-drone.git

Inspect on GitHub

Check out the upstream repository README, issues, and commit log.

RomanSlack/jev-drone

Architecture Category

High-Frequency & Simulation

Low-latency game AI, real-time simulation, and high-frequency branch evaluation.

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