heist-one GitHub avatar by AbdelStark

AbdelStark /

High-Frequency & Simulation

heist-one

Observable browser stealth game where Jev makes typed guard judgments while deterministic code owns the physics world.

License: MITLanguage: TypeScriptLast push: 9/17/2026#games-simulation#typed-decisions

What Jev Does in this Architecture

Queries Jev during gameplay ticks or events to determine guard alert states, feeding discrete decisions back into the game loop.

Key Architecture Benefit

Demonstrates using Jev for game AI behavior trees, achieving dynamic situational awareness within deterministic constraints.

Review & Benchmark Note: Source code verified against pinned commit. Complete monorepo game implementation; high-frequency remote calls require low network latency.
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AbdelStark/heist-one

Architecture Category

High-Frequency & Simulation

Low-latency game AI, real-time simulation, and high-frequency branch evaluation.

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