doom-jev GitHub avatar by AmoghCreator

AmoghCreator /

High-Frequency & Simulation

doom-jev

A ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.

License: MITLanguage: PythonLast push: 9/17/2026#games-simulation#typed-decisions

What Jev Does in this Architecture

Jev selects tactical goals and actions while local geometry handles fine aiming.

Key Architecture Benefit

Separates game ticks from network inference so the engine need not wait on every frame.

Review & Benchmark Note: The README’s inference-rate and no-dropped-frame claims are author reports; sustained rates and game completion were not verified here.
Clone Repository
git clone https://github.com/AmoghCreator/doom-jev.git

Inspect on GitHub

Check out the upstream repository README, issues, and commit log.

AmoghCreator/doom-jev

Architecture Category

High-Frequency & Simulation

Low-latency game AI, real-time simulation, and high-frequency branch evaluation.

View all in this category →

Related Projects in High-Frequency & Simulation

OneVOneJev repository icon by emrickgarrett

emrickgarrett

OneVOneJev

5
High-Frequency & SimulationMITTypeScript

A browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.

What Jev does here

Each decision tick asks about movement, view, aiming, firing, and jumping, with a heuristic fallback on API failure.

Makes structured decisions visible in an interactive game loop.

#games-simulation#typed-decisions
2 evidence links
Inspect details
jevpilot repository icon by standardagents

standardagents

jevpilot

77
High-Frequency & SimulationMITJavaScript

A browser driving simulator where Jev chooses among locally generated paths and speeds.

What Jev does here

Jev reads road and traffic state and selects motion; geometry, collision prediction and braking remain local.

Makes candidate trajectories and decision probabilities visible during a simulation.

#games-simulation#typed-decisions
123 evidence links
Inspect details
live-jev repository icon by vinilana

vinilana

live-jev

7
High-Frequency & SimulationMITJavaScript

A browser-based top-down driving simulator using Jev for lane and speed choices, with an optional chat-model comparison.

What Jev does here

Jev answers lane, speed, hazard and pedestrian-yield questions; local rules apply the actions.

Runs controllers on the same seeded course, with separate local emergency-braking logic.

#games-simulation#typed-decisions
54 evidence links
Inspect details