jev-clash-royale-test GitHub avatar by JanDalhuysen

JanDalhuysen /

High-Frequency & Simulation

jev-clash-royale-test

A Clash Royale-style sandbox whose Jev bot decides play-or-hold, card, lane, and depth in one System One call.

License: MITLanguage: JavaScriptLast push: 9/19/2026#games-simulation#typed-decisions

What Jev Does in this Architecture

One systemOne call with a should_play Noul plus card, lane, and depth Choices.

Key Architecture Benefit

Makes play choices inspectable probabilities. package.json says ISC; there is no LICENSE file.

Review & Benchmark Note: Pinned public source was reviewed. package.json lists ISC but there is no LICENSE file. This site did not execute the project or independently measure performance or safety.
Clone Repository
git clone https://github.com/JanDalhuysen/jev-clash-royale-test.git

Inspect on GitHub

Check out the upstream repository README, issues, and commit log.

JanDalhuysen/jev-clash-royale-test

Architecture Category

High-Frequency & Simulation

Low-latency game AI, real-time simulation, and high-frequency branch evaluation.

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