jaredpalmer /
High-Frequency & Simulationkev
Tiny Jev-like decision head built atop Qwen2.5-0.5B that can be trained and run locally on Apple Silicon MacBooks.
What Jev Does in this Architecture
Key Architecture Benefit
Runs entirely offline on edge hardware with minimal memory footprint, offering an accessible base for custom judgment modeling.
Reviewed Source Code Evidence
Verified fixed-commit source files demonstrating genuine Jev integration:
Architecture Category
High-Frequency & Simulation
Low-latency game AI, real-time simulation, and high-frequency branch evaluation.
View all in this category →Related Projects in High-Frequency & Simulation
emrickgarrett
OneVOneJev
A browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.
Each decision tick asks about movement, view, aiming, firing, and jumping, with a heuristic fallback on API failure.
↳ Makes structured decisions visible in an interactive game loop.
standardagents
jevpilot
A browser driving simulator where Jev chooses among locally generated paths and speeds.
Jev reads road and traffic state and selects motion; geometry, collision prediction and braking remain local.
↳ Makes candidate trajectories and decision probabilities visible during a simulation.
vinilana
live-jev
A browser-based top-down driving simulator using Jev for lane and speed choices, with an optional chat-model comparison.
Jev answers lane, speed, hazard and pedestrian-yield questions; local rules apply the actions.
↳ Runs controllers on the same seeded course, with separate local emergency-braking logic.