mk-jev-fly-brain GitHub avatar by lavallee

lavallee /

High-Frequency & Simulation

mk-jev-fly-brain

Compares a fly-connectome spiking simulation, Jev and rule policies in the mk.js fighting game.

License: MITLanguage: JavaScriptLast push: 9/18/2026#games-simulation#evaluation-benchmarks

What Jev Does in this Architecture

Jev reads game state and chooses among the same seven moves offered to other controllers.

Key Architecture Benefit

Uses control variants, match records and experiment notes to compare contributions.

Review & Benchmark Note: This is a game-based spiking-network simulation, not a living fly or evidence of general biological intelligence or real-time capability. README and integration source reviewed at a fixed commit; not independently run or benchmarked by this site.
Clone Repository
git clone https://github.com/lavallee/mk-jev-fly-brain.git

Inspect on GitHub

Check out the upstream repository README, issues, and commit log.

lavallee/mk-jev-fly-brain

Architecture Category

High-Frequency & Simulation

Low-latency game AI, real-time simulation, and high-frequency branch evaluation.

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