jev-doom-agent GitHub avatar by lukaske

lukaske /

High-Frequency & Simulation

jev-doom-agent

A browser Doom experiment comparing Jev-controlled players from the same initial state.

License: MITLanguage: TypeScriptLast push: 9/17/2026#games-simulation#typed-decisions

What Jev Does in this Architecture

Jev reads structured health, ammunition and targets and selects tactical controls executed by a local controller.

Key Architecture Benefit

Exposes model decisions alongside explicitly labeled offline and fallback policies.

Review & Benchmark Note: The demo uses Freedoom. Jev receives structured state, not pixels, and fallback paths are labeled.
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git clone https://github.com/lukaske/jev-doom-agent.git

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Check out the upstream repository README, issues, and commit log.

lukaske/jev-doom-agent

Architecture Category

High-Frequency & Simulation

Low-latency game AI, real-time simulation, and high-frequency branch evaluation.

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