snake-jev GitHub avatar by siroccomask

siroccomask /

High-Frequency & Simulation

snake-jev

Real-time Snake game driven by parallel Jev assessments, deciding optimal turns in a single API call per tick.

License: MITLanguage: TypeScriptLast push: 9/17/2026#games-simulation#typed-decisions

What Jev Does in this Architecture

Scans obstacles and food locations per tick, querying Jev in parallel for survival and approach probabilities.

Key Architecture Benefit

Demonstrates Jev high-frequency, deterministic low-latency performance in real-time game ticks.

Review & Benchmark Note: Verified with code-level Jev executable integration evidence; decision mechanisms extracted from source.
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git clone https://github.com/siroccomask/snake-jev.git

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siroccomask/snake-jev

Architecture Category

High-Frequency & Simulation

Low-latency game AI, real-time simulation, and high-frequency branch evaluation.

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