zhengxuyu /
High-Frequency & Simulationlitjev
Open reproduction of Jev decision layer on open-weights models, serving the System One schema by inspecting option logits directly.
What Jev Does in this Architecture
Key Architecture Benefit
Enables private and local hosting of Jev-compatible decision services on GPUs without relying on proprietary cloud APIs.
Reviewed Source Code Evidence
Verified fixed-commit source files demonstrating genuine Jev integration:
Architecture Category
High-Frequency & Simulation
Low-latency game AI, real-time simulation, and high-frequency branch evaluation.
View all in this category →Related Projects in High-Frequency & Simulation
emrickgarrett
OneVOneJev
A browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.
Each decision tick asks about movement, view, aiming, firing, and jumping, with a heuristic fallback on API failure.
↳ Makes structured decisions visible in an interactive game loop.
standardagents
jevpilot
A browser driving simulator where Jev chooses among locally generated paths and speeds.
Jev reads road and traffic state and selects motion; geometry, collision prediction and braking remain local.
↳ Makes candidate trajectories and decision probabilities visible during a simulation.
vinilana
live-jev
A browser-based top-down driving simulator using Jev for lane and speed choices, with an optional chat-model comparison.
Jev answers lane, speed, hazard and pedestrian-yield questions; local rules apply the actions.
↳ Runs controllers on the same seeded course, with separate local emergency-braking logic.