Awesome Jev / High-Frequency & Simulation
High-Frequency & Simulation
Low-latency game AI, real-time simulation, and high-frequency branch evaluation.
emrickgarrett
OneVOneJev
A browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.
Each decision tick asks about movement, view, aiming, firing, and jumping, with a heuristic fallback on API failure.
↳ Makes structured decisions visible in an interactive game loop.
standardagents
jevpilot
A browser driving simulator where Jev chooses among locally generated paths and speeds.
Jev reads road and traffic state and selects motion; geometry, collision prediction and braking remain local.
↳ Makes candidate trajectories and decision probabilities visible during a simulation.
vinilana
live-jev
A browser-based top-down driving simulator using Jev for lane and speed choices, with an optional chat-model comparison.
Jev answers lane, speed, hazard and pedestrian-yield questions; local rules apply the actions.
↳ Runs controllers on the same seeded course, with separate local emergency-braking logic.
leftspace89
JevBird
A Python Flappy Bird game where code simulates candidate routes and Jev picks one.
For each new pipe, Jev selects a route and the game executes its scheduled flaps.
↳ Visualizes candidate trajectories, probabilities and the selected path.
4anti
jev-broadcast-lab
A Jev experiment workbench centered on chess, with additional classification and matching exercises.
Chooses from locally generated legal chess moves; Stockfish scores are shown to the operator rather than Jev.
↳ Lets users compare model move choices with a separate local chess evaluation.
lbotinelly
jev-little-airways
An island-airport simulator using Jev for routes, yielding, emergency broadcasts and landing order.
Turns aircraft and nearby traffic state into questions whose answers drive simulated actions.
↳ Shows requests, answers and simulation state, with a separate mock path available.
lukaske
jev-doom-agent
A browser Doom experiment comparing Jev-controlled players from the same initial state.
Jev reads structured health, ammunition and targets and selects tactical controls executed by a local controller.
↳ Exposes model decisions alongside explicitly labeled offline and fallback policies.
AmoghCreator
doom-jev
A ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.
Jev selects tactical goals and actions while local geometry handles fine aiming.
↳ Separates game ticks from network inference so the engine need not wait on every frame.
mittal-parth
jev-experiments
Uses Jev to play Chrome Dino and a local shooter arena while Python executes structured decisions.
Chooses jumping, ducking, movement, aim, or firing from game state, with local execution rules.
↳ An inspector lets users compare state, model answers, and executed actions.
TarunTomar122
jev-askable-arm
Uses Jev to chain predefined skills for English-language goals in a ManiSkill robot-arm simulation.
Chooses a skill and target from privileged object and gripper state and about thirty primitives.
↳ Separates skill selection from Python motor control.
raihankhan-rk
jevarena
Two Jev Agents play Snake in side-by-side browser panes with visible per-step choices.
Selects a direction-button target from allowed controls using structured board state.
↳ Displays candidate controls, action probabilities and game progress together.
fhshaik
typesafe-mario
An experimental NES Mario controller that gives Jev structured emulator RAM and telemetry instead of screenshots.
Reads motion, enemies, terrain and recent controls, then selects a predefined legal action.
↳ Records model state and actions without screenshot input.
RomanSlack
jev-drone
A MuJoCo drone experiment deriving scene features from camera buffers for Jev tactical advice.
Uses range sectors, obstacle heights and target state to choose maneuvers and assess risk or target loss.
↳ Separates tactical judgments from local guidance, reflexes and flight control.
phyous
tsai-sc
A Jev harness for StarCraft shareware’s Strongarm mission, pausing the game during state reads and inference.
Selects commands from structured game state and executes them with mouse and keyboard input.
↳ The author provides a victory recording and verification report; this is a bounded mission experiment, not a real-time competitive benchmark.
lavallee
mk-jev-fly-brain
Compares a fly-connectome spiking simulation, Jev and rule policies in the mk.js fighting game.
Jev reads game state and chooses among the same seven moves offered to other controllers.
↳ Uses control variants, match records and experiment notes to compare contributions.
Icohen007
jev-play-ping-pong
Uses Jev to choose serve direction, return angle and pace in a browser table-tennis game.
Reads structured telemetry and selects contact and pace through Choice before code executes inputs.
↳ Keeps action, latency and match records for reviewing a run.
Skyvern-AI
jevscape
A RuneBench extension using Jev and a bounded rs-sdk action catalog for RuneScape tasks.
Chooses goal actions, tick interventions and the next polling interval from game state.
↳ Provides action-distribution views, run logs and burst or tick control modes.
zhengxuyu
litjev
Open reproduction of Jev decision layer on open-weights models, serving the System One schema by inspecting option logits directly.
Implements the /v1/systemone endpoint (Choice, Score, Noul) by calculating candidate token log-probabilities without text generation.
↳ Enables private and local hosting of Jev-compatible decision services on GPUs without relying on proprietary cloud APIs.
AbdelStark
heist-one
Observable browser stealth game where Jev makes typed guard judgments while deterministic code owns the physics world.
Queries Jev during gameplay ticks or events to determine guard alert states, feeding discrete decisions back into the game loop.
↳ Demonstrates using Jev for game AI behavior trees, achieving dynamic situational awareness within deterministic constraints.
sorrycc
typesafe-snake
Snake autoplayer driven by TypeSafe Jev, executing one discrete System One decision per tick with code-enforced legal moves.
Supplies board state, fruit location, and legal direction choices to Jev, selecting the optimal move direction each tick.
↳ Demonstrates fast discrete choice in constrained environments while deterministic logic prevents illegal collisions.
jaredpalmer
kev
Tiny Jev-like decision head built atop Qwen2.5-0.5B that can be trained and run locally on Apple Silicon MacBooks.
Attaches a parallel decision head to an open 0.5B model to answer discrete questions directly from token activations.
↳ Runs entirely offline on edge hardware with minimal memory footprint, offering an accessible base for custom judgment modeling.
TianyuCodings
NanoJev
Nano replica of Jev featuring parallel decisions, dynamic candidate sets, and an end-to-end training and evaluation pipeline.
Evaluates multiple questions and dynamic candidate spaces concurrently in a single forward pass, logging navigation choices.
↳ Provides open-source training infrastructure and game environment benchmarks for investigating non-generative discrete decisions.
FazalAAli
jev-robotics-demo
A MuJoCo arm demo where local code proposes candidate moves and Jev chooses the target, grasp or release, and completion.
Chooses among candidate targets, grasp or release, and a done Noul.
↳ Candidate motions are generated in a local physics copy; Jev only chooses. Author-reported timings were not retested here.
JanDalhuysen
jev-clash-royale-test
A Clash Royale-style sandbox whose Jev bot decides play-or-hold, card, lane, and depth in one System One call.
One systemOne call with a should_play Noul plus card, lane, and depth Choices.
↳ Makes play choices inspectable probabilities. package.json says ISC; there is no LICENSE file.
florian-hoenicke
jev-gpt
Cascaded Choice questions that make Jev pick the next word from a word tree instead of generating text.
POSTs /v1/systemone as jev-latest with one type:choice question per tree level.
↳ Shows how Jev can assemble short text without generating prose. No LICENSE file is present.
Dimweaker
jev-libero
Two LIBERO tasks, one control engine. Each demo loads its own JSON task definition. Videos follow simulation time, with decision and physics-preview waiting omitted.
Jev returns a structured decision for the local program; consult the source for the exact decision policy.
↳ Adds structured choices or scores to the workflow; performance and cost benefits have not been independently verified.
phyous
tsai-civ2
An experimental harness where TypeSafe Jev plays classic Civilization II in a browser, computing live action probability distributions.
Evaluates city builds, tech research, diplomatic postures, and unit moves per turn from game state.
↳ Demonstrates Jev real-time probability distributions applied to complex strategic planning and game loops.
siroccomask
snake-jev
Real-time Snake game driven by parallel Jev assessments, deciding optimal turns in a single API call per tick.
Scans obstacles and food locations per tick, querying Jev in parallel for survival and approach probabilities.
↳ Demonstrates Jev high-frequency, deterministic low-latency performance in real-time game ticks.
spoonnotfound
soupbase
Soupbase is a bilingual Chinese-English Turtle Soup game where Jev judges player questions and reconstructions, and the app checks structured Choice results and confidence to decide clearance.
Jev returns a structured decision for the local program; consult the source for the exact decision policy.
↳ Adds structured choices or scores to the workflow; performance and cost benefits have not been independently verified.