Awesome Jev / High-Frequency & Simulation

High-Frequency & Simulation

Low-latency game AI, real-time simulation, and high-frequency branch evaluation.

Back to All Projects29 reviewed repositories
OneVOneJev repository icon by emrickgarrett

emrickgarrett

OneVOneJev

5
High-Frequency & SimulationMITTypeScript

A browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.

What Jev does here

Each decision tick asks about movement, view, aiming, firing, and jumping, with a heuristic fallback on API failure.

Makes structured decisions visible in an interactive game loop.

#games-simulation#typed-decisions
2 evidence links
Inspect details
jevpilot repository icon by standardagents

standardagents

jevpilot

77
High-Frequency & SimulationMITJavaScript

A browser driving simulator where Jev chooses among locally generated paths and speeds.

What Jev does here

Jev reads road and traffic state and selects motion; geometry, collision prediction and braking remain local.

Makes candidate trajectories and decision probabilities visible during a simulation.

#games-simulation#typed-decisions
123 evidence links
Inspect details
live-jev repository icon by vinilana

vinilana

live-jev

7
High-Frequency & SimulationMITJavaScript

A browser-based top-down driving simulator using Jev for lane and speed choices, with an optional chat-model comparison.

What Jev does here

Jev answers lane, speed, hazard and pedestrian-yield questions; local rules apply the actions.

Runs controllers on the same seeded course, with separate local emergency-braking logic.

#games-simulation#typed-decisions
54 evidence links
Inspect details
JevBird repository icon by leftspace89

leftspace89

JevBird

4
High-Frequency & SimulationMITPython

A Python Flappy Bird game where code simulates candidate routes and Jev picks one.

What Jev does here

For each new pipe, Jev selects a route and the game executes its scheduled flaps.

Visualizes candidate trajectories, probabilities and the selected path.

#games-simulation#typed-decisions
3 evidence links
Inspect details
High-Frequency & SimulationMITJavaScript

A Jev experiment workbench centered on chess, with additional classification and matching exercises.

What Jev does here

Chooses from locally generated legal chess moves; Stockfish scores are shown to the operator rather than Jev.

Lets users compare model move choices with a separate local chess evaluation.

#games-simulation#evaluation-benchmarks#classification-ranking
2 evidence links
Inspect details
High-Frequency & SimulationMITHTML

An island-airport simulator using Jev for routes, yielding, emergency broadcasts and landing order.

What Jev does here

Turns aircraft and nearby traffic state into questions whose answers drive simulated actions.

Shows requests, answers and simulation state, with a separate mock path available.

#games-simulation#typed-decisions
4 evidence links
Inspect details
High-Frequency & SimulationMITTypeScript

A browser Doom experiment comparing Jev-controlled players from the same initial state.

What Jev does here

Jev reads structured health, ammunition and targets and selects tactical controls executed by a local controller.

Exposes model decisions alongside explicitly labeled offline and fallback policies.

#games-simulation#typed-decisions
2 evidence links
Inspect details
doom-jev repository icon by AmoghCreator

AmoghCreator

doom-jev

1
High-Frequency & SimulationMITPython

A ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.

What Jev does here

Jev selects tactical goals and actions while local geometry handles fine aiming.

Separates game ticks from network inference so the engine need not wait on every frame.

#games-simulation#typed-decisions
12 evidence links
Inspect details
jev-experiments repository icon by mittal-parth

mittal-parth

jev-experiments

0
High-Frequency & SimulationMITPython

Uses Jev to play Chrome Dino and a local shooter arena while Python executes structured decisions.

What Jev does here

Chooses jumping, ducking, movement, aim, or firing from game state, with local execution rules.

An inspector lets users compare state, model answers, and executed actions.

#games-simulation#typed-decisions
2 evidence links
Inspect details
jev-askable-arm repository icon by TarunTomar122

TarunTomar122

jev-askable-arm

1
High-Frequency & SimulationMITTypeScript

Uses Jev to chain predefined skills for English-language goals in a ManiSkill robot-arm simulation.

What Jev does here

Chooses a skill and target from privileged object and gripper state and about thirty primitives.

Separates skill selection from Python motor control.

#games-simulation#typed-decisions
2 evidence links
Inspect details
jevarena repository icon by raihankhan-rk

raihankhan-rk

jevarena

2
High-Frequency & SimulationMITTypeScript

Two Jev Agents play Snake in side-by-side browser panes with visible per-step choices.

What Jev does here

Selects a direction-button target from allowed controls using structured board state.

Displays candidate controls, action probabilities and game progress together.

#games-simulation#typed-decisions
2 evidence links
Inspect details
266
High-Frequency & SimulationMITPython

An experimental NES Mario controller that gives Jev structured emulator RAM and telemetry instead of screenshots.

What Jev does here

Reads motion, enemies, terrain and recent controls, then selects a predefined legal action.

Records model state and actions without screenshot input.

#games-simulation#typed-decisions
273 evidence links
Inspect details
jev-drone repository icon by RomanSlack

RomanSlack

jev-drone

66
High-Frequency & SimulationMITPython

A MuJoCo drone experiment deriving scene features from camera buffers for Jev tactical advice.

What Jev does here

Uses range sectors, obstacle heights and target state to choose maneuvers and assess risk or target loss.

Separates tactical judgments from local guidance, reflexes and flight control.

#games-simulation#typed-decisions
32 evidence links
Inspect details
tsai-sc repository icon by phyous

phyous

tsai-sc

15
High-Frequency & SimulationMITPython

A Jev harness for StarCraft shareware’s Strongarm mission, pausing the game during state reads and inference.

What Jev does here

Selects commands from structured game state and executes them with mouse and keyboard input.

The author provides a victory recording and verification report; this is a bounded mission experiment, not a real-time competitive benchmark.

#games-simulation#typed-decisions
17 evidence links
Inspect details
High-Frequency & SimulationMITJavaScript

Compares a fly-connectome spiking simulation, Jev and rule policies in the mk.js fighting game.

What Jev does here

Jev reads game state and chooses among the same seven moves offered to other controllers.

Uses control variants, match records and experiment notes to compare contributions.

#games-simulation#evaluation-benchmarks
2 evidence links
Inspect details
High-Frequency & SimulationMITJavaScript

Uses Jev to choose serve direction, return angle and pace in a browser table-tennis game.

What Jev does here

Reads structured telemetry and selects contact and pace through Choice before code executes inputs.

Keeps action, latency and match records for reviewing a run.

#games-simulation#typed-decisions
2 evidence links
Inspect details
jevscape repository icon by Skyvern-AI

Skyvern-AI

jevscape

6
High-Frequency & SimulationMITTypeScript

A RuneBench extension using Jev and a bounded rs-sdk action catalog for RuneScape tasks.

What Jev does here

Chooses goal actions, tick interventions and the next polling interval from game state.

Provides action-distribution views, run logs and burst or tick control modes.

#games-simulation#typed-decisions
3 evidence links
Inspect details
litjev repository icon by zhengxuyu

zhengxuyu

litjev

13
High-Frequency & SimulationApache-2.0Python

Open reproduction of Jev decision layer on open-weights models, serving the System One schema by inspecting option logits directly.

What Jev does here

Implements the /v1/systemone endpoint (Choice, Score, Noul) by calculating candidate token log-probabilities without text generation.

Enables private and local hosting of Jev-compatible decision services on GPUs without relying on proprietary cloud APIs.

#evaluation-benchmarks#typed-decisions
12 evidence links
Inspect details
heist-one repository icon by AbdelStark

AbdelStark

heist-one

5
High-Frequency & SimulationMITTypeScript

Observable browser stealth game where Jev makes typed guard judgments while deterministic code owns the physics world.

What Jev does here

Queries Jev during gameplay ticks or events to determine guard alert states, feeding discrete decisions back into the game loop.

Demonstrates using Jev for game AI behavior trees, achieving dynamic situational awareness within deterministic constraints.

#games-simulation#typed-decisions
2 evidence links
Inspect details
High-Frequency & SimulationMITTypeScript

Snake autoplayer driven by TypeSafe Jev, executing one discrete System One decision per tick with code-enforced legal moves.

What Jev does here

Supplies board state, fruit location, and legal direction choices to Jev, selecting the optimal move direction each tick.

Demonstrates fast discrete choice in constrained environments while deterministic logic prevents illegal collisions.

#games-simulation#typed-decisions
22 evidence links
Inspect details
kev repository icon by jaredpalmer

jaredpalmer

kev

310
High-Frequency & SimulationApache-2.0Python

Tiny Jev-like decision head built atop Qwen2.5-0.5B that can be trained and run locally on Apple Silicon MacBooks.

What Jev does here

Attaches a parallel decision head to an open 0.5B model to answer discrete questions directly from token activations.

Runs entirely offline on edge hardware with minimal memory footprint, offering an accessible base for custom judgment modeling.

#evaluation-benchmarks#typed-decisions
212 evidence links
Inspect details
NanoJev repository icon by TianyuCodings

TianyuCodings

NanoJev

657
High-Frequency & SimulationMITPython

Nano replica of Jev featuring parallel decisions, dynamic candidate sets, and an end-to-end training and evaluation pipeline.

What Jev does here

Evaluates multiple questions and dynamic candidate spaces concurrently in a single forward pass, logging navigation choices.

Provides open-source training infrastructure and game environment benchmarks for investigating non-generative discrete decisions.

#games-simulation#evaluation-benchmarks#typed-decisions
753 evidence links
Inspect details
High-Frequency & SimulationMITPython

A MuJoCo arm demo where local code proposes candidate moves and Jev chooses the target, grasp or release, and completion.

What Jev does here

Chooses among candidate targets, grasp or release, and a done Noul.

Candidate motions are generated in a local physics copy; Jev only chooses. Author-reported timings were not retested here.

#games-simulation#typed-decisions#domain-workflows
3 evidence links
Inspect details
High-Frequency & SimulationMITJavaScript

A Clash Royale-style sandbox whose Jev bot decides play-or-hold, card, lane, and depth in one System One call.

What Jev does here

One systemOne call with a should_play Noul plus card, lane, and depth Choices.

Makes play choices inspectable probabilities. package.json says ISC; there is no LICENSE file.

#games-simulation#typed-decisions
3 evidence links
Inspect details
jev-gpt repository icon by florian-hoenicke

florian-hoenicke

jev-gpt

0
High-Frequency & SimulationMITPython

Cascaded Choice questions that make Jev pick the next word from a word tree instead of generating text.

What Jev does here

POSTs /v1/systemone as jev-latest with one type:choice question per tree level.

Shows how Jev can assemble short text without generating prose. No LICENSE file is present.

#typed-decisions#creative-multimedia
3 evidence links
Inspect details
jev-libero repository icon by Dimweaker

Dimweaker

jev-libero

2
High-Frequency & SimulationMITTypeScript

Two LIBERO tasks, one control engine. Each demo loads its own JSON task definition. Videos follow simulation time, with decision and physics-preview waiting omitted.

What Jev does here

Jev returns a structured decision for the local program; consult the source for the exact decision policy.

Adds structured choices or scores to the workflow; performance and cost benefits have not been independently verified.

#games-simulation#typed-decisions#domain-workflows
3 evidence links
Inspect details
tsai-civ2 repository icon by phyous

phyous

tsai-civ2

1
High-Frequency & SimulationNOASSERTIONTypeScript

An experimental harness where TypeSafe Jev plays classic Civilization II in a browser, computing live action probability distributions.

What Jev does here

Evaluates city builds, tech research, diplomatic postures, and unit moves per turn from game state.

Demonstrates Jev real-time probability distributions applied to complex strategic planning and game loops.

#games-simulation#typed-decisions
12 evidence links
Inspect details
snake-jev repository icon by siroccomask

siroccomask

snake-jev

0
High-Frequency & SimulationMITTypeScript

Real-time Snake game driven by parallel Jev assessments, deciding optimal turns in a single API call per tick.

What Jev does here

Scans obstacles and food locations per tick, querying Jev in parallel for survival and approach probabilities.

Demonstrates Jev high-frequency, deterministic low-latency performance in real-time game ticks.

#games-simulation#typed-decisions
2 evidence links
Inspect details
soupbase repository icon by spoonnotfound

spoonnotfound

soupbase

1
High-Frequency & SimulationMITTypeScript

Soupbase is a bilingual Chinese-English Turtle Soup game where Jev judges player questions and reconstructions, and the app checks structured Choice results and confidence to decide clearance.

What Jev does here

Jev returns a structured decision for the local program; consult the source for the exact decision policy.

Adds structured choices or scores to the workflow; performance and cost benefits have not been independently verified.

#games-simulation#typed-decisions
9 evidence links
Inspect details

Explore Other Architecture Categories

Explore Jev Decision Workflows